|
![](/i/fill.gif) |
thanks for the tip. i'm a little short on time lately, so would you
mind posting an example of what you mean? i have finals all next week
that i'm studying for, and when i take breaks i pov. thanks again. i'd
appreciate it.
Christoph Hormann wrote:
>
> Ryan Constantine wrote:
> >
> > <plead>i'm trying to do a fairly complicated texture, and when i tried
> > to make a layered texture with a base color on the bottom, a proximity
> > pattern over that (which has semi transparent parts), and then a planar
> > texture on top (which is mostly transparent except for stripes) i got an
> > error stating i'm not allowed to layer patterned textures. my question
> > is why not? is there another way i can accomplish the same thing? or
> > will i have to make a duplicate of my original object, cut it to the
> > same size as the stripe, expand the overall dimensions by a minute
> > amount and then texture that with the stripe color? it seems quite
> > inelegant if i have to do this. perhaps i should look into shaders for
> > the povman patch? or is there a way to combine a proximity pattern on
> > the same layer as a planar (or gradient) pattern?</plead>
> >
> > TIA
>
> Often similar effects as with a layered texture can be achieved with
> pigment maps. It's not that easy to construct, but it's quite flexible.
>
> To replace a two layer texture you can either use the first or the second
> layer as a base pigment and where you use transparency in the layered
> texture just place the other pigment in the pigment_map. Of yourse it's
> not really identical, because the 'filter' effect can not be achieved.
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmx de>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |