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Peter Popov wrote:
For your sky, try using a large hollow sphere with no_reflection (in
> MegaPOV). This should cause the sphere to be visible by camera rays
> only (i.e. directly). Specify whatever background color you wish and
> it should tint the radiosity accordingly.
Good idea, I'll try it. I don't know, is radiosity rays are taken as "reflected" or
not ...
Another solution is to add radiosity_background, or some similar setting to POV...
>
> Oh, and please let us know if it works :)
>
Sure ;-).
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