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"John M. Dlugosz" wrote:
>
> I'll second that. I had the same problem playing around with it the other
> day. I need the blue sky because it shows, but radiosity made everything
> blue! General "radiosity no" switch per object?
>
IMO it would be better to have a separate 'radiosity_ambient' finish
component, but anyway this should not be necessary in most cases.
Some things that can be done about too strong effects of blue sky:
- The main light source usually should be quite yellow-orange. The
configuration suggested by Kari Kivisalo is often a good basis:
news://news.povray.org/39B59C6A.59AA5E52@kivisalo.net
- The objects' colors and finishes have to be adapted to radiosity
lighting. This can always solve the problem, you can even use negative
blue color components although this should not be necessary.
- finally you can also play with the radiosity settings, especially
'brightness', 'gray_threshold' and 'max_sample'.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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