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Ryan Constantine wrote:
>
> <plead>i'm trying to do a fairly complicated texture, and when i tried
> to make a layered texture with a base color on the bottom, a proximity
> pattern over that (which has semi transparent parts), and then a planar
> texture on top (which is mostly transparent except for stripes) i got an
> error stating i'm not allowed to layer patterned textures. my question
> is why not? is there another way i can accomplish the same thing? or
> will i have to make a duplicate of my original object, cut it to the
> same size as the stripe, expand the overall dimensions by a minute
> amount and then texture that with the stripe color? it seems quite
> inelegant if i have to do this. perhaps i should look into shaders for
> the povman patch? or is there a way to combine a proximity pattern on
> the same layer as a planar (or gradient) pattern?</plead>
>
> TIA
Often similar effects as with a layered texture can be achieved with
pigment maps. It's not that easy to construct, but it's quite flexible.
To replace a two layer texture you can either use the first or the second
layer as a base pigment and where you use transparency in the layered
texture just place the other pigment in the pigment_map. Of yourse it's
not really identical, because the 'filter' effect can not be achieved.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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