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Bryan Valencia wrote:
> camera{
> location <0.0, 0.5, -4.0>
> direction 1.5*z
> up <-1,1,0>
> right 4/3*<1,1,0>
> look_at <0.0, 0.0, 0.0>
> }
>
> shouldn't this have tipped my world to a 45 degree angle?
Why do you have both direction and look_at? The look_at and direction are
contradictory too. I'm thinking maybe you're trying to position it along z,
rotate it 45 degrees about z and then pan it down to look at the origin. If so
replace the look_at with a rotate. Hope that helps.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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