POV-Ray : Newsgroups : povray.binaries.images : Shouldn't my world be tipped? : Re: Shouldn't my world be tipped? Server Time
18 Aug 2024 20:16:41 EDT (-0400)
  Re: Shouldn't my world be tipped?  
From: David Fontaine
Date: 16 Mar 2001 17:27:11
Message: <3AB292A8.3FCE55F6@faricy.net>
Bryan Valencia wrote:

> camera{
>   location  <0.0, 0.5, -4.0>
>   direction 1.5*z
>   up  <-1,1,0>
>   right     4/3*<1,1,0>
>   look_at   <0.0, 0.0,  0.0>
> }
>
> shouldn't this have tipped my world to a 45 degree angle?

Why do you have both direction and look_at? The look_at and direction are
contradictory too. I'm thinking maybe you're trying to position it along z,
rotate it 45 degrees about z and then pan it down to look at the origin. If so
replace the look_at with a rotate. Hope that helps.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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