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Tekno Frannansa wrote:
> up and right need to be vectors, not just numbers. I use this:
>
> camera {
> orthographic
>
> direction -y
> right x
> up z
>
> location <0,1000,0>
> }
This camera looks like it should crash, since the default look_at is <0,0,0>.
I would use location <0,0,-4> direction z right x up y myself, and have a plane
z 0 for my texture.
Josh
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