POV-Ray : Newsgroups : povray.binaries.images : yet another mengersponge... : Re: yet another mengersponge... Server Time
19 Aug 2024 02:26:49 EDT (-0400)
  Re: yet another mengersponge...  
From: David Fontaine
Date: 16 Mar 2001 00:16:50
Message: <3AB1A132.A00CB383@faricy.net>
Bonsai wrote:

> ... but I was interested in the inner structures. Took my machine 2 days to
> render at 800x600. I think I have to work on the code...

The inner structure is very interesting. :)

There are normally a few ways to speed things up. 1) Make meshes, but you can't
because you 're cutting away a chunk. 2) Use unions instead of real CSG, but
that way you'd get artifacts between edges of adjacent cubes. So you're stuck
with a long render. Unless you have megapov and want to try an isosurface. I
have code for an iso-menger-sponge at my website you can use.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.