Bonsai wrote:
> ... but I was interested in the inner structures. Took my machine 2 days to
> render at 800x600. I think I have to work on the code...
The inner structure is very interesting. :)
There are normally a few ways to speed things up. 1) Make meshes, but you can't
because you 're cutting away a chunk. 2) Use unions instead of real CSG, but
that way you'd get artifacts between edges of adjacent cubes. So you're stuck
with a long render. Unless you have megapov and want to try an isosurface. I
have code for an iso-menger-sponge at my website you can use.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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