POV-Ray : Newsgroups : povray.binaries.images : yet another mengersponge... : Re: yet another mengersponge... Server Time
19 Aug 2024 02:21:44 EDT (-0400)
  Re: yet another mengersponge...  
From: Ken
Date: 15 Mar 2001 15:05:03
Message: <3AB120D9.317330F3@pacbell.net>
Margus Ramst wrote:
> 
> Bonsai wrote:
> >
> > I wanted to do the sponge in pure csg. So I did a lot of differences, that
> > resulted in this long rendertime.
> >
> 
> Why differences? You should get *much* faster rendering if you created the
> sponge as an union, i.e. stack a lot of little blocks to make up the sponge
> structure, instead of progressively cutting holes out of one big block.

I did it that way once and while it was faster it wasn't signifigantly
faster. With that many edges you lose a lot of time doing anti-aliasing.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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