POV-Ray : Newsgroups : moray.win : material proxies : Re: material proxies Server Time
28 Jul 2024 10:14:01 EDT (-0400)
  Re: material proxies  
From: Ryan Constantine
Date: 13 Mar 2001 17:12:08
Message: <3AAE9B38.BC5CEBED@ucdavis.edu>
> Hmmm, they work fine here, at least for checker and hexagon pigments.
> Note that not all texture types have proxies. They should be available
> for wood, checker, hexagon, image_map and gradient (i may have missed
> some).

maybe that's my problem.  i was just trying to do a cylindrical
texture.  i had hoped there would be a proxy to show me the center and
orientation, as well as the 'edge' of the texture.  but if you don't
have proxies set up for all texture types, i'm barking up the wrong
tree.  :(  i'll just have to keep guessing until i get it lined up right
i suppose. :(


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