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Vahur Krouverk wrote:
>
> "Bob H." wrote:
> >
> > It's a known problem, yes. I'm not knowledgeable as to why it is though.
> > Something about surface normals inverting and double illuminate maybe?
> > Oh yeah, there was a double illuminate "bug fix" done in version 0.5, I
> > looked it up but that's all I know.
>
> There was discussion about this, see "Heightfield smooth problem" in
> this group, started 2000-06-13.
> To avoid this, add double_illumination keyword to height field.
It didn't solve it in my case. I ended up doubling the size of the
.png, moving my hf further away and using distance fog so it doesn't
look jaggy.
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| expression. - Chris R.
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