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Warp wrote:
> It occurred to me that could it be that megapov, for some strange reason,
> behaves differently with the adc_bailout value than pov3.1 does.
No, it is not the adc_bailout value. If I leave the option away, things get even
worse in MegaPOV while there is not much change in 3.1. If I specify adc_bailout
0 the render time in megapov increases to nearly infinty while 3.1 finishes in
reasonable time.
> The number of reflections and larger rendering time would indicate that,
> eg. that megapov actually ignores the adc_bailout or somehow else uses
> it wrongly. Perhaps some photon mapping code is messing things up?. Just
> an idea.
As far as I know there have been many changes in the code for reflections to add
the photons and other features. It would be interesting to test the same scene
with older versions of megapov, but unfortunately I don't have them any more.
- Micha
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