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Ben Paschke wrote:
> Sorry for the boring geometry, but it seems to be demonstrating the
> texture quite well - i can't wait to slap it on a real model.
> The cluster of balls was declared as a union , then included in the
> scene and then referenced by the proximity_pattern applied to the
> cluster- pretty simple, really; i'm just heaps stoked that it can work
> this way! And i'm not sure that i've seen something done with it like
> this on p.b.i - please let me know!
This is ana amazing texture! Oh, and I hardly find the geometry boring. :)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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