I am working on some tutorials about camera projections in
POV-Ray and MegaPov, and I think I have a pretty good
understanding of them, but I wanted to double check my facts
against the source code. I downloaded the code and I can't
seem to find the information regarding the actual
projections and how the individual rays are traced. All I am
looking for is the how the vectors of each "ray" is
organized by the camera projection.
A sample of what I'm doing can be seen at:
http://www.spiritone.com/~english/cyclopedia/cam_cylinder.html
Thanks for any direction you guys can give me. I gave up
programming a long time ago for various reasons, but I was
hoping that I'd make some sense of the source code.
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia
http://www.spiritone.com/~english/cyclopedia/
"He who hebetates is last."
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