Chris Huff wrote:
>
> > or it would be hard to do any other way?
>
> I don't think there *is* another way to do it. Well, you could probably
> create a DF3 pattern from an array with the data generated using
> eval_pattern()...difficult, slow, and memory consuming.
The only possible way i'd thought of was jittering the positions of 255
averaged textures. Not that efficient!
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