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Chris Huff wrote:
>
> When the blur distance is larger than the size of the cubes, it doesn't
> blend to a 50-50 mixture of the colors, but gives a bunch of fuzzy
> squares that are larger than the actual pattern. I'm planning a type 3
> that will supersample the voxels before interpolating, which will give
> better results. This will be a true blurring, not the "subsample and
> interpolate" method 2 uses. Also, when I let it use higher resolution
> voxel maps, this won't be a problem.
Sounds interesting, i'm looking forward to it.
>
> BTW, method 0 also has this problem...it gives some pretty odd results
> when the distance between samples is larger than the distance between
> cubes. I haven't checked method 1, but it should have this aliasing
> problem as well.
Probably correct, although it would be quite uncommon to use that large
distance values.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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