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Chris Huff wrote:
>
> One way to look at it is this: it divides the world up into cubes, which
> are aligned with the origin. The evaluation point only affects which
> cube is chosen, the cube is not centered around the evaluation point. To
> get the final result, the values of the corners of the cube are weighted
> according to their distance from the evaluation point, and added
> together.
>
I think i understand...
but that probably could lead to strange results when the cube structure
interferes with the pattern.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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