POV-Ray : Newsgroups : povray.unofficial.patches : Meshes render a lot slower in MegaPov? : Re: Meshes render a lot slower in MegaPov? Server Time
1 Sep 2024 16:18:27 EDT (-0400)
  Re: Meshes render a lot slower in MegaPov?  
From: Christoph Hormann
Date: 5 Mar 2001 10:16:09
Message: <3AA3ADB9.5A6CBAC3@gmx.de>
Nicolas Calimet wrote:
> [...]
>         Anyway, the difference between official POV and Mega are probably
> due to the enhanced support for all the stuffs you mentionned. In any
> case it requires at least a few tests more per ray (including light rays,
> shadows rays and co). You probably know better than me that 'if's are not
> the best optimized instructions - if conditional branching can even be
> optimized. There might be a lot of those things especially in texture
> handling. Must be checked.

You could try deactivating all patches in frame.h, of course that will not
necessarily help sinece there are also a lot of other changes in megapov,
but if it's much faster without, things are obvious.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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