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Nicolas Calimet wrote:
> [...]
> Anyway, the difference between official POV and Mega are probably
> due to the enhanced support for all the stuffs you mentionned. In any
> case it requires at least a few tests more per ray (including light rays,
> shadows rays and co). You probably know better than me that 'if's are not
> the best optimized instructions - if conditional branching can even be
> optimized. There might be a lot of those things especially in texture
> handling. Must be checked.
You could try deactivating all patches in frame.h, of course that will not
necessarily help sinece there are also a lot of other changes in megapov,
but if it's much faster without, things are obvious.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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