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Chris Huff wrote:
>
> That would only work for a limited number of isosurfaces...it could
> replace some uses of isosurfaces, but it's an inexact replacement. The
> macros do displacement mapping on specific objects, not an equipotential
> surface. All these macros could do is basic displacements on spheres and
> square patches (eventually discs, cylinders, cones, and torii), but
> isosurfaces can do much more. In addition, a mesh generated with these
> macros will consume much more memory.
>
I didn't mean to use excatly the same macros, just got the idea from your
pictures. Maybe i will work it out sometime...
I think i also understand better now how it works, more like a displace
warp for the surface, right?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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