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Nekar Xenos wrote:
>
> Somethings not quite right in terms of 'realism'. The light is coming from
> behind the viewer, so why is there cyan light on the horizon? It looks as if
> there is something glowing cyan beyond the horizon, in which case it should
> reflect on the clouds.
>
Well, it's basically supposed to be fog, so reflecting the light. I think the
colour of it looks good (if not particularly realistic under the conditions),
but it is probablu too bright.
> How did you do the soil? I like it.
>
The ground is an isosurface (noise3d for the rolling hill, ridgedMF for the wavy
ridges, granite pattern for the gravel/sand). The stones are also isosurfaces
(spherical displaced with a granite pattern), scattered randomly across the
ground.
I can post the source for the ground if you like.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
Home page http://www.hot.ee/margusrt
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