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Pete Goodwin wrote:
>
> I took the approach of using objects and textures similar to POVray but
> created my own "Model Scene File" format. I can generate POVray output,
> as well as VRML, DirectX and so on.
>
> I don't have a POVray parser for the input side.
>
That's the approach most modellers use, whether it's useful much depends
on how complete such a file format is. Most file formats do not support
most of the Povray scene language features like loops, macros, math
formulas, etc.
This is a major problem IMO, if i'm designing a scene i want to be able to
enter the trigonometric formulas for example and also don't want the
program to replace them with the calculated value that does no more mean
anything to me.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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