|
![](/i/fill.gif) |
Scott Hill wrote:
>
> And the problem is ?
>
> Seriously - people keep on throwing in the requirement for a parser as
> being the main reason we'll never see a modeller that implements all of POVs
> features or seamless hand-coding - what a load of tosh ! POV parses .pov
> source files, right ? Therefore _any_ program can parse .pov source files.
> You know, it is possible to write a parser without borrowing the code from
> somewhere else !
>
Surely it is possible, but it would be *really* a lot of work to rewrite
the whole thing. It's not only the pure language parsing, but also most
parts of the object specific routines like heightfields, isosurfaces, ...
- This would also include the whole pattern routines, maybe also media,
not to forget the macro stuff.
IMO it would be a lot better idea to think about including some OpenGL
preview in Povray itself like someone suggested some time ago. of course
that would not yet be a real graphical modeller, but it could be quite
useful.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |