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Fabien Mosen wrote:
> While I understand what you mean from a conceptual point of view, there
> are clear advantages for making it built-in. Clothray, working
"internally"
> has the ability to use ANY simple or complex POV-Ray object as
> obstacle for the cloth. Of course, external processing would be
> the ideal way, but how could you keep such advantages externally ?
>
> Maybe, someday, POV-Ray 4's more modular architecture could allow that,
> by calling relevant parts of the engine. But, until then...
>
And provided the license is changed to allow it, yes I agree. OTOH it is
possible to use certain simplifications in an external simulator that
allow it to compute faster than an internal one could ever hope to
achieve...
Jerome
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
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