POV-Ray : Newsgroups : povray.binaries.images : Clothray cloth simulation patch.. : Re: Clothray cloth simulation patch.. Server Time
19 Aug 2024 06:25:51 EDT (-0400)
  Re: Clothray cloth simulation patch..  
From: Jérôme M  Berger
Date: 2 Mar 2001 09:15:08
Message: <3A9FAAEC.7070908@iname.com>
Fabien Mosen wrote:

 > While I understand what you mean from a conceptual point of view, there
 >  are clear advantages for making it built-in.  Clothray, working 
"internally"
 >  has the ability to use ANY simple or complex POV-Ray object as
 > obstacle for the cloth.  Of course, external processing would be
 > the ideal way, but how could you keep such advantages externally ?
 >
 > Maybe, someday, POV-Ray 4's more modular architecture could allow that,
 >  by calling relevant parts of the engine. But, until then...
 >
	And provided the license is changed to allow it, yes I agree. OTOH it is 
possible to use certain simplifications in an external simulator that 
allow it to compute faster than an internal one could ever hope to 
achieve...

		Jerome
-- 

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
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