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Chris Huff wrote:
> And why shouldn't cloth be part of the scene description? Just
> because it's reduced to a mesh? Then what about height fields and
> bezier patches? I see the scene language as just another way of
> accessing the render engine, and think that this type of thing has
> every right to be there...it just makes the language more
> flexible.
It could, but that would mean recomputing the cloth at each render which
would be very slow. The difference between a cloth and an height field
or a bezier patch is that those are converted to a mesh on the fly and
then this mesh is used for the render, whereas the cloth is output to a
file as a mesh and then you need to restart pov to render this mesh.
Jerome
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
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