POV-Ray : Newsgroups : povray.binaries.images : Clothray cloth simulation patch.. : Re: Clothray cloth simulation patch.. Server Time
19 Aug 2024 06:17:29 EDT (-0400)
  Re: Clothray cloth simulation patch..  
From: Jérôme M  Berger
Date: 2 Mar 2001 09:12:26
Message: <3A9FAA4A.4040001@iname.com>
Chris Huff wrote:

 > And why shouldn't cloth be part of the scene description? Just
 > because  it's reduced to a mesh? Then what about height fields and
 > bezier patches? I see the scene language as just another way of
 > accessing the render  engine, and think that this type of thing has
 >  every right to be  there...it just makes the language more
 > flexible.
	It could, but that would mean recomputing the cloth at each render which 
would be very slow. The difference between a cloth and an height field 
or a bezier patch is that those are converted to a mesh on the fly and 
then this mesh is used for the render, whereas the cloth is output to a 
file as a mesh and then you need to restart pov to render this mesh.

		Jerome
-- 

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
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