|
![](/i/fill.gif) |
Chris Huff wrote:
>
> Maybe another type of displace warp, using the gradient to determine the
> direction of displacement, and another pattern to define the amount of
> displacement.
I think that could approximately be done by using a pigment_map
construction or a function pigment combining both patterns, not totally
sure about it though.
> Also, the ability to use a spline as a "float_map" instead
> of a pigment.
Could you explain more detailed?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |