POV-Ray : Newsgroups : povray.newusers : Random Number Generation : Re: Random Number Generation Server Time
5 Sep 2024 10:26:32 EDT (-0400)
  Re: Random Number Generation  
From: Margus Ramst
Date: 26 Feb 2001 13:06:13
Message: <3A9A9BF4.EC6B05B4@peak.edu.ee>
Reuben Pearse wrote:
> 
> I have created a macro to create an object. I now want to randomly place the
> object in my scene (within specified boundaries!!)
> How do I get POVRay to generate random numbers?
> 

First you have to declare a random number seed, like this:

#declare RandSeed = seed(N); //N is a random integer of your choice

The you can call the rand() function, with the name of the seed identifier as
the parameter, for examle like this:

#declare RandomValue=rand(RandSeed);

Each time you call rand(RandSeed) a different (pseudo)random value is returned
from the stream initialized by RandSeed.
For creating random numbers of a given mean value and maximum deviation, you can
try these macros (the first returns a float, the second depends on the first and
returns a 3D vector):

//Create random number of given mean and maximum deviation
//M - mean value
//D - maximum deviation
//Seed - (declared) random number seed identifier
#macro rand_ext(M,D,Seed)
    (M+(rand(Seed)-.5)*2*D)
#end

//Give a random vector of given mean and max deviation
//M - mean (vector or float)
//D - max deviation (vector or float)
//Seed - (declared) random number seed identifier
#macro v_rand_ext(M,D,Seed)
    #local MV=M+<0,0,0>;
    #local DV=D+<0,0,0>;
    (<rand_ext(MV.x,DV.x,Seed),
    rand_ext(MV.y,DV.y,Seed),
    rand_ext(MV.z,DV.z,Seed)>)
#end

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt


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