Here are some samples for a new object_slope pattern, it works similar to
the conventional slope pattern in megapov, but you can specify the object
and therefore also use it in media densities and isosurface functions.
The rightmost objects in the picture are the ones the slope is calculated
from, their 'front side' is identical to the slope pattern. the second
samples show how the pattern looks inside the object. The third column
shows use as media density and the last as isosurface function.
Right now the values are constant in direction of the slope vector, i'm
planning to add dependance from the distance to the intersection point.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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