POV-Ray : Newsgroups : moray.win : Why is Moray axe system diffrent from POV Ray : Re: Why is Moray axe system diffrent from POV Ray Server Time
28 Jul 2024 10:25:07 EDT (-0400)
  Re: Why is Moray axe system diffrent from POV Ray  
From: Bogdan
Date: 23 Feb 2001 16:59:18
Message: <3A96DD6A.A20880CD@yahoo.com>
hi
Thx warp
thats exacltly what i needed: a way to convert from
Moray to POVRay "by hand" so to speak...

i am a beginner (somehow) and i just find it hard to deal
wit the "up" and "right" vectors just cant understand them totally
also having problems with orthographic...so Moray's "right handed
system" 
was just adding "stress" to it

I was under the impression MORAY is here to help POVRAY users :)
maybe the next version will add an option to use POVRAY's "left handed"
system ... maybe...

It will sure help me a lot :)


Warp wrote:
> 
> Bogdan <bog### [at] yahoocom> wrote:
> : is there any way to convince MORAY to export
> : in a "standard" (for me of course) Right hand system....?
> 
>   The coordinate system in Moray is right handed. The default one in povray
> is left-handed. Perhaps you meant how to convert the the scene into
> left-handed?
>   Well, AFAIK Moray doesn't support that at all (don't ask me why).
>   In povray, however, you can switch to right-handed system identical to
> Moray's. Another way is to just convert the object exported by Moray to
> left-handed (rotate x*-90 scale <1,1,-1>).
> 
> --
> char*i="b[7FK@`3NB6>B:b3O6>:B:b3O6><`3:;8:6f733:>::b?7B>:>^B>C73;S1";
> main(_,c,m){for(m=32;c=*i++-49;c&m?puts(""):m)for(_=(
> c/4)&7;putchar(m),_--?m:(_=(1<<(c&3))-1,(m^=3)&3););}    /*- Warp -*/


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