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> use the tools that work best for you). POV is a rendering engine: its
> function is to take a scene description and output an image or a
> sequence of images, since a cloth simulator outputs a mesh (or a set of
> points) it has no place inside a rendering engine and should be used as
> an external tool.
While I understand what you mean from a conceptual point of view,
there are clear advantages for making it built-in. Clothray, working
"internally" has the ability to use ANY simple or complex POV-Ray
object as obstacle for the cloth. Of course, external processing
would be the ideal way, but how could you keep such advantages
externally ?
Maybe, someday, POV-Ray 4's more modular architecture could allow
that, by calling relevant parts of the engine. But, until then...
Fabien.
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