POV-Ray : Newsgroups : povray.binaries.images : Clothray cloth simulation patch.. : Re: Clothray cloth simulation patch.. Server Time
19 Aug 2024 06:21:50 EDT (-0400)
  Re: Clothray cloth simulation patch..  
From: Jérôme M  Berger
Date: 23 Feb 2001 09:27:35
Message: <3A967356.501@iname.com>
Christophe Bouffartigue wrote:

 > What would be ideal is a POV cloth simulator (like Jerome's), with a
 >  POV object (script langage) as input, and OpenGl Preview, wind
 > description as a pigment, cloth description "a la mesh2" (that
 > would allow any shape for the cloth, not only rectangular),
 > contraints (hanging points, for instance), .... and so many things,
 >  and finally a mesh file as output, that can be used directly in
 > POV...
 >
	I agree completely. Unfortunately, for this to be possible would require 
either a change of the POV license or a special exception. Moreover, *I* 
wouldn't want to do it until POV is written in C++ (which should allow a 
much easier reuse of code)

		Jerome
-- 

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
*********************************


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