|
|
Christophe Bouffartigue wrote:
> What would be ideal is a POV cloth simulator (like Jerome's), with a
> POV object (script langage) as input, and OpenGl Preview, wind
> description as a pigment, cloth description "a la mesh2" (that
> would allow any shape for the cloth, not only rectangular),
> contraints (hanging points, for instance), .... and so many things,
> and finally a mesh file as output, that can be used directly in
> POV...
>
I agree completely. Unfortunately, for this to be possible would require
either a change of the POV license or a special exception. Moreover, *I*
wouldn't want to do it until POV is written in C++ (which should allow a
much easier reuse of code)
Jerome
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
Post a reply to this message
|
|