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When averaging pigments, I find it's helpful to create color maps with entries
greater than 1 to keep the colors from getting dark and muddy. Is that what you
mean by "doesn't leave the pigments alone?"
Josh
Tom Melly wrote:
> I want to make a pigment of 3 mandelbrots, each one positioned differently,
> at different rotations and scales.
>
> I have my mandel pigs, but I can't work out how to lay them on top of each
> other.
>
> Essentially, I want to use the average function - e.g.
>
> pigment{
> average
> pigment_map{
> [basepig]
> [man1]
> [man2]
> [man3]
> }
> }
>
> The trouble with this is that it doesn't leave the pigments alone. How do I
> accomplish this? (btw the areas outside the man. set are rgbt 1).
>
> At the moment, my kludge is to lay 3 separate objects on top of each other,
> each one given a different mandel pig.
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritone com
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
"He who hebetates is last."
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