Cris Williams wrote:
>
> finish
> {
> ambient 0.0
> diffuse 0.1007
> brilliance 3.909667
> phong 0.165467
> phong_size 30.463333
> specular 0.194233
> roughness 0.3308
> reflection 0.0275
> crand 0.0935
> }
There usually is not much need to use both phong and specular highlights
apart from slowing things down and creating certain special effects.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|