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Chris Huff wrote:
>
> > A pattern giving the slope of an object just like the slope pattern
> > right now, but that can be applied to any other object too. The
> > value would be constant in direction of the slope vector.
>
> If the point being evaluated isn't on the object, how does it get the
> normal? Does it search for the nearest point on the object?
>
It will search in direction of the slope vector which leads to a pattern
constant in that direction. Of course i could also take the distance into
account (for example for slope dependant fog being more dense on flat
areas).
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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