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"Tony[B]" wrote:
>
> Chris, have you given any thought to contacting the other POVers who are
> working on cloth right now? It would be ideal if all of the implementations
> could be merged, preferably as you have implemented it, in-POV.
If you think about Jerome's Cloth Simulator, the 2 projects had the same
purpose: an IRTC image. But, our programming skills are different, and I
went the "easy (and lazy) way": patching an already existant code, and
reusing POV's intersection routines.
Another issue is that my patch is an extremely specialized patch, and I
don't think that this kind of thing has to be implemented in POV. Always
the same thing: POV is a renderer, not a modeller.
I think Jerome's implementation is much more versatile than mine, but he
has to rewrite a lot of code (and know a lot of math) to provide new
object collision detection.
What would be ideal is a POV cloth simulator (like Jerome's), with a POV
object (script langage) as input, and OpenGl Preview, wind description
as a pigment, cloth description "a la mesh2" (that would allow any shape
for the cloth, not only rectangular), contraints (hanging points, for
instance), .... and so many things, and finally a mesh file as output,
that can be used directly in POV...
> As the French say: A+ :)
:)
A+
Bouf.
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