POV-Ray : Newsgroups : povray.binaries.animations : Wild Hose : Re: Wild Hose Server Time
20 Jul 2024 15:33:00 EDT (-0400)
  Re: Wild Hose  
From: Christoph Hormann
Date: 18 Feb 2001 18:19:59
Message: <3A9058A0.F0A593D3@gmx.de>
Rune wrote:
> 
> Sorry, but that's way beyond the scopes of what I'm doing.
> I'll maybe do some very crude collision detection with objects, but no
> interaction at all between the individual particles.
> [...]
> 
> Well, there's a big difference between an include file and a patch. And I
> don't intent to duplicate his work anyway.
> 
> Features such as surface tension are pretty much only relevant when
> simulating water. But I don't intent to specialise my particle system in a
> specific direction. I intent to make it simple and general and to make it
> able to simulate many different things.
> 

One could  generalize it to inter particle forces, but that would of
course involve quite a lot of calculations.  It's interesting how your
'Wild Hose' samples look quite realistic although they don't involve such
calculations.  

BTW, the new anim looks good, i tried it in cycle mode although it's
probably not really cyclic in fact.  Have you tried it without the
particles disappearing on the ground?

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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