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Rune wrote:
>
> Sorry, but that's way beyond the scopes of what I'm doing.
> I'll maybe do some very crude collision detection with objects, but no
> interaction at all between the individual particles.
> [...]
>
> Well, there's a big difference between an include file and a patch. And I
> don't intent to duplicate his work anyway.
>
> Features such as surface tension are pretty much only relevant when
> simulating water. But I don't intent to specialise my particle system in a
> specific direction. I intent to make it simple and general and to make it
> able to simulate many different things.
>
One could generalize it to inter particle forces, but that would of
course involve quite a lot of calculations. It's interesting how your
'Wild Hose' samples look quite realistic although they don't involve such
calculations.
BTW, the new anim looks good, i tried it in cycle mode although it's
probably not really cyclic in fact. Have you tried it without the
particles disappearing on the ground?
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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