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OK .. I'll give that a thought. I was thinking of giving each piece
its own little identity instead of simply using increaseing steps of CSG
complexity. At the moment I'm doing the following :
1 ) create the little "U" shape and call it an isomer
2 ) flip an isomer and stick it with another to create a logo_bit
3 ) rotate that one and stick it with a logo_bit to create a logo_half
4 ) rotate that one to get the entire logo
With that approach I end up with really just one thing that is
duplicated all over the place and a rotation of the isomer causes the
entire thing to rotate. The results in some structure as well as
symmetry while the pieces flip. Nice but boring after a few rotations.
With your suggestion I will create eight isomers as individuals and
assign a rotation and translation formula to each that is cyclic on the
domain 0 -> 1 . That will that some work but I'll get on it. The
problem still exits of the smooth edges and I think I'll just use a few
cylinders, spheres, and tori to create the edges.
Dennis
Rune wrote:
>
> "Dennis Clarke" wrote:
> > ... got bored .. so I winged this together ...
>
> Nice, I like the way the pieces move!
>
> I'd suggest that besides rotating the small pieces you also rotate unions of
> the pieces at several levels so it all looks more messy and/or complicated.
>
> Rune
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