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Scott Hill wrote:
> Hmm - yeah should rip itself to shreds - Jerome, does the cloth simulator
> handle that kinda thing ? Presumably it'd be quite easy - I guess the
> cloth is a grid of interconnected springs, right ? So you could
> define say a maximum 'stretch' factor - if a spring exceeds that,
> it breaks and tears the cloth. Could that work ? Is it already in
> there ?
>
It's not already there, but you're right it would be trivially easy to
add. I'll add it to my todo list.
Jerome
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
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