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Geoff Wedig wrote:
> Recently, I've been working with a picture where I used a sphere spline for
> the handle of a vase. Now, without the spline, the scene renders in a few
> minutes. With it, it takes well over an hour (I didn't let it finish), even
> though the spline is a very small segment of the pic. Why does it take so
> long? Could it be a bounding box issue? Every pixel was taking longer,
> regardless of the location relative to the sphere_spline.
>
> If it's not that, does anyone else have any suggestions?
Suggestion one: bound it manually. The object won't have such a drastic effect
on the scene, though the object itself will still render slowly. Actually, a
fixed sphere_sweep object would be much appreciated...
Suggestion two: use the init_3d_spline function to concatenate spheres and
cylinders. It's less smooth and flexible but it works fine in most cases and
renders fast.
G.
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