POV-Ray : Newsgroups : povray.unofficial.patches : Why is sphere_spline so slow? : Re: Why is sphere_spline so slow? Server Time
1 Sep 2024 16:13:05 EDT (-0400)
  Re: Why is sphere_spline so slow?  
From: Gilles Tran
Date: 16 Feb 2001 11:59:20
Message: <3A8D5CA2.F2C2A514@inapg.inra.fr>
Geoff Wedig wrote:

> Recently, I've been working with a picture where I used a sphere spline for
> the handle of a vase.  Now, without the spline, the scene renders in a few
> minutes.  With it, it takes well over an hour (I didn't let it finish), even
> though the spline is a very small segment of the pic.  Why does it take so
> long?  Could it be a bounding box issue?  Every pixel was taking longer,
> regardless of the location relative to the sphere_spline.
>
> If it's not that, does anyone else have any suggestions?

Suggestion one: bound it manually. The object won't have such a drastic effect
on the scene, though the object itself will still render slowly. Actually, a
fixed sphere_sweep object would be much appreciated...

Suggestion two: use the init_3d_spline function to concatenate spheres and
cylinders. It's less smooth and flexible but it works fine in most cases and
renders fast.

G.

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