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David Whatley wrote:
>
> "Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
> news:3a839924@news.povray.org...
> > Hi
> >
> > I have found that in addition to Ken's suggestion, adding a normal will
> > solve the problem.
> >
> > Mick
> >
> >
>
> I'm sorry, my limited experience with POV must be showing. I was under the
> impression that there were normals on the resulting mesh. If not, it would
> not generate any of it accurate, right? What would the syntax be for
> adding a normal?
> For reference, here is the code and I've attached a more pathological
> example:
Adding a normal is easy to add and gives you a lot of options to work
with. Any pattern that works as a pigment also works within a normal
statement. I tested this example with the .png you sent me and it
effectively removed the problem you were seeing (although I did go
a bit overboard with it - YMMV).
See below for a simple example -
height_field
{
png "devils_tower_WY.png"
smooth
translate <-.5, 0, -.5>
scale <15,1,15>
pigment { White }
normal { granite 1 scale .5 }
}
--
Ken Tyler
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