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Ron Parker wrote:
> The normal is nothing like a rotation vector. You need John VanSickle's
> Reorient macro, but of course I've forgotten the URL.
http://users4.50megs.com/enphilistor/index.htm
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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