Daniel Jungmann wrote:
>
> > It is a complete waste of time to optimize these by hand. Every compiler
> > can do a much better job on these and the code stays readable on your
> site!
> >
> > If you want to seriously speed up POV-Ray, look into the intersection
> > algorithms and find ways how to reduce the number of intersections
> further.
> > Bounding boxes are a start, but maybe there are additional algorithms?
> >
> >
> > Thorsten
>
> Which compiler does these things?
Compilers do not do these things. Programmers do.
--
Ken Tyler
Post a reply to this message
|