Right. And we'll have to set our physical/renderer
parameters such that reality is "reflected" best.
Will now shut up, too. ;)
Tom Melly wrote:
>
> "Hans-Detlev Fink" <hdf### [at] pec os de> wrote in message
> news:3A79860F.B5E9A568@pec.os.de...
>
> <SNIP>
>
> Isn't this a slightly circular arguement? A pure black object is pure black
> because it doesn't reflect any light. It's not that a black object doesn't
> reflect any light, it's that an object that doesn't reflect any light
> appears black. The colour is the result, not the cause. I'll shut up know.
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