|
|
#define OBJECT_FIELDS \
METHODS *Methods; \
int Type; \
OBJECT *Sibling; \
TEXTURE *Texture; \
INTERIOR *Interior; \
OBJECT *Bound; \
OBJECT *Clip; \
BBOX BBox; \
unsigned long Flags; \
bool Gray;
Add bool Gray by you.
You have to check all source files,for example post_process or more.
And memory move functions and stack macro also.
Y.Tanabe
Kobe,Japan
Pablo Viojo wrote:
> Thanks for your replies.
>
> I know that just setting the rgb to an x value it's the same that rgb
> <x,x,x>
> which will make the object we in gray scale.
>
> But my problem is more related to the Object structure and the way
> PovRay manages the memory for the different processes.-
>
> If anyone could tell me something about this...
>
> I'm sorry because my english is not best too, but I try to do the best that
> I
> can.
>
> Thanks a lot again.-
>
> Pablo Viojo
> pvi### [at] adinetcomuy
Post a reply to this message
|
|