POV-Ray : Newsgroups : povray.unofficial.patches : Tesselation patch v. 0.1alpha : Re: Tesselation patch v. 0.1alpha Server Time
2 Sep 2024 00:17:06 EDT (-0400)
  Re: Tesselation patch v. 0.1alpha  
From: Jérôme Grimbert
Date: 30 Jan 2001 12:05:49
Message: <3A76F247.1C400F93@infonie.fr>


> May be a change in the search for intersection can help:
> remove outside/insde optimisation, always search for the intersection
> and keep it only if it is between the two vertex.
> If this solution works, it provides a bonus: you could tesselate ALL
> objects (even the flat disk!).
> You would then keep the external optimisation (but loose the
> inside/outside one, thus casting far more rays).

Been there, done that, seems to work, code currently submitted back to Warp
for comments and whatever he wants...

I need to do more tests too...


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