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Daniel Jungmann wrote:
> I would like to make PovRay faster ( and did it also, see 3D!Now ) and I
> read the discussion about PovRay and OpenGL. So I thought about the
> possibility to make PovRay with different methods of rendering. One would be
> the normal, using double precision, precise & slow, the other would be the
> fast, using single precision, not so precise but fast. Beause of that reason
> I would like to make all necessary C files. They would contain all vector,
> matricies and color calculations ( crosproduct, scale, add, sub, div, mul,
> invers, linearcombination, square root, sin, cos, tan, exp, spuare etc.; all
> of the function/macros which are in colour.c/h, matricies.c/h and vector.c/h
> + some additional functions/macros). But first I want to talk with the
> PovRay team so this could be in the official PovRay. So how can I contact
> them?
I think if you do this it should be a patch or something. I don't like the idea
of official POV becoming bloatware. Would it not add considerably to the
program?
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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