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Josh English wrote:
>
> So should I simply increase the rotation value, or will it take a vector?
>
No, just a float value, it is multiplied with a random factor, so it
depends on the 'seed' value.
You can also use an already rotated pigment.
>
> Yeah, I am thinking that I will need to do an isosurface to get this to work
> the way I want with radiosity to keep the bumpy look to things, otherwise it
> will look flat
>
Not necessarily if you use 'normal on' in the radiosity block. Anyway, if
there are shadows involved, an isosurface is better.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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