|
|
More specifically?
sky_sphere {
pigment {
gradient y
color_map {
[0.5 hsl (<0.55,0.4,0.9>) ]
[ 0.52 hsl (<0.6,0.4,0.6>) ]
[ 1.0 hsl (<0.6,0.4,0.4>) ]
}
scale 2
translate y*-1
}
}
and then a bozo sky plane (i'm sure the clouds are sparse enough not to
make an appreciable diffrence) with transparent sky bits.
the sun colour (under pretty constant revision) is
<3,1.5,1.5> (nice and bright)
and yes, it'll look pretty industrial by the end of it. I'm going for
futuristic but definately not slick-tech - more crusty and lo-fi. More
like it could conceivably be around today.
Ryan Constantine wrote:
> Ben Paschke wrote:
> >
> > but the nice colours come from a light blue sky sphere and a bright
> > yellow sun.
>
> more specifically?
>
> nice work so far by the way. if you are going for an industrial look,
> then by all means texture away! if you're going for a futuristic look,
> then perhaps all you need to add to the main surface is a normal
> texture. either way, elements like the ladder still need texture. i
> look forward to your progress.
Post a reply to this message
|
|