|
![](/i/fill.gif) |
Chris Huff wrote:
> This really has nothing to do with normals, it is a pigment...
Wouldn't it be logical to use it as an image type in image_map ?
object {
Stuff
pigment {
image_map {
portal {
camera {...}
}
map_type ...
once
}
}
}
The resulting pigment would be mapped onto 0,1 area, as usual, and
one could use image_maps keywords to control how the "image" (though
not a bitmap) is mapped onto the object. If someone wants to make
a normal of it, there's the "pigment pattern" feature.
Just my 2 rays.
Fabien.
Post a reply to this message
|
![](/i/fill.gif) |