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Christoph Hormann wrote:
> I like it, but it really needs at least this size to look good. The final
> scene will probably render quite slow.
Yeah... still don't have that Athlon yet either...
> IMO rough rust is quite unnecessary in this case. either paint it or make
> it just dark brown with some variations and a granite or small bumps
> normal.
Yes, but at any rate the texture is hard to get detailed enough. Maybe just a
grainy normal like a matte finish paint. That crayon orange is hard to match
too.
> I would use a heightfield, because an isosurface is probably slower and
> more difficult to adapt to the bridge. You might consider using 2
> different heightfields for both sides of the bridge.
Yep, but I'm gonna need precise control over the height at certain points.
Ugh, time to dig out HF-Gen or whatever it was I wasn't very good at using.
> Trees would be interesting too, but i would keep them far away from the
> camera so you can do them with simple image maps.
I was thinking just spheres with transparent leaf textures or something over
some very simple branches.
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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