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Chris Huff wrote:
>
> I think that would slow down the rendering of the world being directly
> rendered, possibly by a lot. It also would probably lead to some highly
> confusing multi-world files.
>
Why? Only an intersection test would be done for objects not in the camera's
group - no reflections, lighting, textures, volume etc. Granted, it would still
be slower, but I don't think the performance hit would usually be that bad.
And why would the files be confusing? The way I see it, the syntax should look
pretty much the same as files using light_groups (new syntax), perhaps also with
a "global" modifier for blocks that are always rendered.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
Home page http://www.hot.ee/margusrt
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