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Ben Chambers wrote:
>
> Bogdan wrote:
>
> > Yes i know ...but you see:
> > When anti-alias is done some pixeles at the margin of the image (sprites
> > on black background)
> > are "blended" betwwen my model and background....so when i place the
> > sprite in my game...(using color rgb<0,0,0> as a "color key", ie dont
> > place those pixels)
> > then a thin black border appeares on screen....its because of
> > antialias..hellas
> >
> > I want antialias inside the sprite (model) just dont want it around the
> > model..or lets say
> > at the place "the ray" touches the background (a black one )
> >
> > Such a feature is VERY much used in games...(3D Max has it...but i like
> > POV better :) )
> >
> > Thx
>
> I would suggest rendering two copies of the image, one with aa and the other
> without, both on a black background. Then, write a filter to take the edge
> of one and paste it on the other.
> (btw, followups in p.general)
> ...Chambers
Thx i was thinking to do that...but with a 352 frames animation of a
sprite (32 headings)
it can be very much work...both for the rendered and the "filter" (ie me
:) )
Maybe they (autors) will think of this feature in next version...i
hope...for games sake
btw, what is p.general ?
(i assume is povray.general newsgoup ...but i dont see it on my
threads... )
Thx anyway...
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